
The Deluxe version also provides map and scenario building tools, so you can recreate historical battles with realistic production centers and forces along borders and at sea. In this version aircraft and attack cities to disrupt production and sometimes destroy units hiding within. It takes some time to get the hang of balancing production and "maintenance" in order to crush your enemies. Individual city production efficiencies are also randomly assigned during new map generation, and idle cities will slowly gain efficiency. You can put cities in "no production" mode though and this will counterbalance somewhat. One down side to the advanced mode is that production rates drop if you accumulate too much hardware, which makes games on large maps or with a small number of cities longer. In setting up a new game in either mode, the Deluxe version also gives you control over production and combat advantages or disadvantages for each player, including AI opponents. The Deluxe version lets you play in classic (standard) mode, but also has an advanced mode with a few additional pieces. I still play in this mode at times, usually on a 38x40 map against one AI enemy. But in this game everything moves and the objective is to capture enemy cities. The original version was a fixed size random map that had to be explored, and I always thought of it as a supercharged version of the kids game "Battleships" that was played with pegs.

#World empire z Pc
In the 90's I bought the White Wolf version for the PC and have been playing it ever since. I played the original VAX/VMS version in the 80's and loved it.
